The mathematics behind every decision.
Sextillion computes only from public information. The dealer's hidden card is never inspected by the live engine.
Hidden vs. public information
Sampling without replacement
Conditional probability
Dealer outcome branches
Expected value
Variance
Decision quality vs. outcome
Estimation vs. calibration
Expected points (educational)
- Normal win: +1
- Normal loss: -1
- Push: 0
- Blackjack: +1.5
- Doubled win: +2
- Doubled loss: -2
Educational units, not money.
Counterfactual reasoning
A counterfactual compares alternatives from the same information state. The alternative is a distribution, not a guaranteed path. Actual future cards must not be used to judge an earlier decision.
Expected value compares long-term point outcomes. Higher win probability and higher expected value are not always the same. Volatility describes the spread of possible outcomes; it is not a synonym for disadvantage.
Action A
+0.20
Win 55% · Push 5% · Loss 40% · σ ≈ 0.97
Action B
+0.10
Win 60% · Push 0% · Loss 40% · σ ≈ 0.98
A has the higher expected value, but B has the higher win probability. Suppose the realised outcome was a loss. Did the result change which decision was mathematically stronger? No. The realised result was one branch from the earlier distribution.
Compare distributions, not destinies